VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\twinkM4M4\EOTech"
	"$bumpmap" "models\weapons\v_models\twinkM4M4\EOTech_nm"
        "$envmap" "env_cubemap"
	"$envmaptint" "[0.6 0.6 0.6]"
	"$envmapsaturation" .5
	"$envmapcontrast" 1
	"$normalmapalphaenvmapmask" 1
}	