"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\twinkM4M4 - 2\30magPolyM4"
	"$envmap" "env_cubemap"
	"$bumpmap" "models\weapons\v_models\twinkM4M4 - 2\30magPolyM4_norm"
	"$normalmapalphaenvmapmask" "1"
}